What’s It Like?
Kahoot! is a student response system for creating and administering unique, game-like quizzes. Questions, along with answer choices, are projected onto a classroom screen while students submit responses using a personal (likely mobile) device. Kids' devices display color and symbol choices only; the actual answer must be viewed on the classroom screen. The energized, game-like atmosphere comes from the use of bright colors, along with suspenseful music.
Liveliness in the game or quiz escalates as updated ranks appear on the class scoreboard after each question -- personal points data is sent to each device.
Playing a game of Kahoot! doesn't involve an account, just a game PIN from the main screen and a name. However, making quizzes (termed "kahoots") does involve entering user information from the teacher.
Is It Good For Learning?
Kahoot!'s fresh format and fast access is likely to motivate students across grades and content areas. The account-free design makes it easy to get going in a snap. It's also designed to make every game a new, winnable opportunity; there aren't any high-scorers here, and Kahoot!'s competitive features should be energizing for most. The class scoreboard displays the top 5 kids, and includes the number correct for the final winner.
How Can Teachers Use It?
Kahoot! is one of the rare, great tools that you can learn about today and actually use tomorrow as a go-to formative assessment. That said, use Kahoot! with enough lead time to adjust your unit planning. Before grouping students, you can use a kahoot right at the start of class and use the results as a guide. Kahoot!'s unique, no-answers-on-the-answer-pad format makes it a perfect review platform.